Packt

Foundations of UI Design and Input in Unity

Packt

Foundations of UI Design and Input in Unity

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

5 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

5 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Learn to design adaptable UIs for multiple platforms in Unity.

  • Understand the principles of UI layout using Unity's input systems.

  • Create accessible and inclusive interfaces with Unity's design tools.

Details to know

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Recently updated!

May 2026

Assessments

7 assignments

Taught in English

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This course is part of the Mastering UI Development with Unity Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
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There are 7 modules in this course

This module introduces the foundational principles of user interface design, focusing on effective layout strategies and adapting interfaces for various screen resolutions and aspect ratios. Learners will explore best practices by analyzing existing game UIs and gain practical skills in optimizing UI elements for different display settings.

What's included

1 video3 readings1 assignment

This module explores the unique challenges of designing user interfaces for mobile devices with varying aspect ratios and orientations. Learners will discover best practices for adapting layouts and implementing intuitive touch interactions, such as full-screen tap controls. By the end, you'll be equipped to create responsive and engaging mobile UI experiences.

What's included

1 video3 readings1 assignment

This module explores the unique challenges and strategies involved in designing user interfaces for virtual, mixed, and augmented reality environments. Learners will discover how UI elements differ from traditional screens, and examine best practices for interactable UI placement and interaction methods in immersive experiences.

What's included

1 video3 readings1 assignment

This module explores the principles of universal design and accessibility in user interfaces, focusing on creating inclusive experiences for diverse users. Learners will examine strategies for intuitive design, minimizing physical effort, and addressing specific accessibility needs. By the end, you'll be equipped to make UI choices that benefit all players, regardless of ability or background.

What's included

1 video4 readings1 assignment

This module introduces the foundational concepts of user interfaces and input systems within Unity. Learners will explore how Unity enables interaction between users and games through various UI and input mechanisms. By the end, you'll understand how to implement and differentiate between Unity's input systems.

What's included

1 video2 readings1 assignment

This module introduces the foundational elements of Unity's UI system, focusing on canvases, panels, and layout techniques. Learners will explore how to structure user interfaces, manage scaling and resolution, and implement basic HUD elements using anchors, pivots, and UI components. By the end, you'll be able to create adaptable and visually consistent UI layouts for games and applications.

What's included

1 video9 readings1 assignment

This module introduces the principles and components of automatic UI layouts in Unity, including how to control child sizing, configure layout properties, and use layout elements for flexible design. Learners will gain hands-on experience creating dynamic interfaces, such as grid-based inventory systems, using Unity's layout tools.

What's included

1 video7 readings1 assignment

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Instructor

Packt - Course Instructors
Packt
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